P2. REPRESENTATION AND ETHICS IN CARTOONS

http://www.theguardian.com/film/2014/apr/06/repressed-brits-evil-mexicans-arab-villains-hollywood-animated-movies-stereotypes

Read the above article and answer the following questions.

Why does the write of the article believe Rio 2 is problematic in terms of its representations?

What are PEPs and why are they an issue for racial representation?

Why does Da Costa believe we end up with stereotypes in animation?

What does Turbo say about social mobility?


P2. BUDGET AND SCHEDULE

Have a look here to get an idea of the production process for South Park and here for the production process of Adventure Time.


Click here to download the spreadsheet for the schedule and the budget

Use your research when you created the animated process flow chart to make an informed estimate on how long it takes to create ONE episode of you show or the animation short.

Example of schedule - this is for an 85 minute feature and uses months instead of weeks.

LIST OF COST

https://www.voices.com/resources/rates

http://www.randallgiles.org/commissioning.html


http://www.austincc.edu/sfarr/animation-costs.html





P2. VOICE TALENT

You've created your character, thought out your idea, storyboarded the key scenes and opening now we have to get down to the finer details such as:

Production schedule
Budget
Ethical and legal considerations
AND VOICE ACTING

Yes you must decide who is going to be the voice of your character.

Name of character from the series

Personality of character

Type of vocal performance required - 3 qualities

Dream casting - if budget or availability was not a consideration who would be your dream choice + REASON FOR YOUR CHOICE. Once you've chosen mention what they've been in that we'd know.

Cheaper Alternative - look through the articles on voice casting and see who would fit your show. Look around, think who would be a good choice rather than the more high profile choice 
+ REASON FOR YOUR CHOICE. Once you've chosen mention what they've been in that we'd know.


Places to research on voice actors:
This whole site is great but click here and you'll find loads of cartoons characters and details on who the voice actor was and here for a list of some of the most successful

How to present this - you can write it straight on the blog. Or do in Pages in a chart (go on, it will look nice). Whatever you choose - INCLUDE IMAGES!!!!!!

A question that will be asked is "do I have to do this for all the cast" - the answers is NO, but if you want to get a good mark every chance to show your creativity and understanding of the media world should be grabbed.

P2. STORY AND STORYBOARDS

Once you have your final developed character with its profile you must then work on the finer details of the animation show/short/film you are creating.

1) Story
Write out what happens in your animation
Film or short
Write out what happens in terms of story and character development in your product.
Make clear what the expected running time of the animation - so how long will it be.
Series
Decide on how many episodes you expect to see in the series and how long each episode will be (running time).
Write a short synopsis for each episode and what you expect to happen.
Research this aspect: for instance Adventure Time has 26 episodes 11 minutes in length for each season/series. South Park started with 13 episodes per season, each 23 minutes in length. Ben and Holly has 11 minutes episodes and 11 in season.
Work out what would be best for your show.

2) Storyboard
We will not expect you storyboard the whole show/film but we would like you to storyboard 2 parts of your show:

i) The opening credit sequence.
ii) A key scene (the opening might be a good choice).

If you're planning a short you must storyboard the whole thing.

Before you begin your credit sequence have a look at these opening credits and workout how they managed to introduce the characters, location and tone of the show.



For the key scene - think about key relationships, moments of action and situations that are typical for you show. Use Adobe Story to draft a script if necessary.

STORYBOARDING - remember camera movement, composition and information. You are getting marked on these storyboards so NO stick men!!

Have a look at this article for storyboarding advice.

This needs to be done by the first day back after the holidays.



P2. FINAL DESIGN AND CHARACTER PROFILE

1) On a Pages document place your FINAL CLEAN character design and create a profile - the key features and information about the character you have created - then post this on your blog.

You can be as detailed as you like in terms of the profile but it MUST have the following:

Name
Age
Type - are they a creature, a lion, a young boy, a lawyer made of swatches from carpet shops?
Backstory - brief description of where they came from, what they are about
Personality
Friends
Foes
Abilities and skills
Hobbies
Hopes and Dreams
Catchphrase

2) On a separate pages document place your final design and a silhouette of it. Annotate your final design explaining your choice of style, shape, colour and mise-en-scene. It should look like the character analysis you did previously.

BE AWARE THAT THE SPECIFICATION IS LOOKING FOR AN IDENTIFIABLE LINK BETWEEN THE CHARACTERS PERSONALITY AND THE CHARACTER DESIGN - THE MORE REFERENCES YOU CAN MAKE TO THIS THE BETTER.

P2. REGULATORY BODIES - BBFC (HOMEWORK)

Start a new post with this post title as a header - apart from the homework bit.

1)Explain who the BBFC and what is their role. (history, funding, offices etc)

2) Show your understanding of the age rating and certificates that the BBFC use.

3) What legal backing does the BBFC certification have?

4) Look at the Coraline case study. List and explain the reasons why the BBFC settled on PG rating for Coraline.

(Word count 400+ use images and videos to help illustrate your work)



P2 DEVELOPING YOUR CHARACTER


(Credit: http://www.diva-portal.org/smash/get/diva2:637902/FULLTEXT01.pdf)

http://www.creativebloq.com/character-design/tips-5132643

Create a document (Pages, Photoshop).
Write down the personality and the qualities of your character.
Write down what sort of the shapes and visual style you envisage for your character.
Then collect images of related characters, film stars, animals etc that embody the characteristics you've mention above.
Select ones you feel will help you develop your character's look and personality.

Start with pencil and paper and sketch out different ideas of what your character could potentially look like. 






P2 EVIDENCE OF DEVELOPMENT, EXPRESSION SHEETS AND ACTION SHEETS

Your task now is to develop your character fully in terms of its look and design - but remember the design should reflect the personality of the character.

Read this very interesting post first:
http://www.creativebloq.com/character-design/tips-5132643

As you work try and get feedback from those around you on your progress and make a note of your creative process. The evidence you must produce should (hopefully) include:
Rough initial sketches and variation on the design. (SCAN IN)
Colour work - experimenting with shades and colouring in.

You can work with pen/pencil and paper or you can work digitally with Photoshop and Illustrator.
If you work with paper and pen clean up and colour with Photoshop (we did this at the start of the year).

Work toward on clean, well presented, well thoughtout FINAL DESIGN. Once you have your final design you must do the following:

FRONT, SIDE, BACK AND 3/4 TURN

Draw your character front onto the camera, from the back, from the side and on a 3/4 turn.
Look here:http://www.awn.com/tooninstitute/lessonplan/model.htm

EXPRESSION SHEET

On one sheet draw all the necessary expressions for your character so think about the personality of your creation and think what you'll need to tell your story. Think: what does your character look like when sleepy, happy, dopey, grumpy, bashful, doc, angry, scared etc.


MODEL SHEET

On one sheet sketch out the key ACTIVITIES for your character - so what will they be doing most often. We they be running, swooning, hiding, laughing, dancing, climbing etc.





P2. DESIGN AND TARGET AUDIENCE (HOMEWORK)

Look at the table above - there are four designs of turtles from four very different animations. Download it and place it on your blog.

Familiarise yourself with each show and their target audience.

Analyse each example in terms of facial features, body shape and colours.


Explain why you think (or not) the design is appropriate for the show and the show's target audience.




P2. IDEAS FEEDBACK

Scan in your ideas sheet and post them on your blog.

In the same blog post write up the following:

What did you think of the feedback from your peers - was it useful, has it given you any new ideas?

Using the feedback which idea are you going to continue with and why?